Copyright Law, Current News James Ball Copyright Law, Current News James Ball

Copyrights: Register Early, Register Often

If you’re a creator or entrepreneur who relies on creative content for your livelihood, registering your copyrights early and often can be very beneficial.

Copyrights: Register Early, Register Often

We frequently receive questions about copyright registration. Sometimes the question is focused directly on the registration process itself, and sometimes it’s more tangential, such as when an artist or entrepreneur needs to enforce their rights against infringers. This article is meant to serve as a primer and jumping off point for anyone who has artistic works they want to protect.

What is a copyright and where do they come from?

There is often confusion as to the types of content covered by copyright, as opposed to trademark or patent. Trademarks protect words or logos that are used to denote a source of goods or services in the marketplace, while patents protect novel inventions and processes. Copyrights protect artistic expression that has been fixed in a tangible medium of expression. Of importance here is that copyrights spring into existence at the moment the work is fixed, which can be easily understood as putting paint on a canvas, transcribing a musical composition, creating an audio recording, or recording video. These are just a few examples of the many ways the “fixation” requirement is met by content creators.

Why does copyright registration matter?

If copyright subsists at a work’s creation, what’s the point of registration? Registration confers a number of additional rights that can be of tremendous importance.

First, and perhaps foremost, holding a valid copyright registration is an absolute requirement to file a copyright infringement lawsuit in federal court. Until recently, some courts were allowing suits to proceed while an application for copyright was in process, while others were following the letter of the law and requiring a completed registration. In 2019 the Supreme Court of the United States took up the matter and ruled that to bring suit for copyright infringement, a plaintiff must have a registered copyright. The full text of the court’s opinion in Fourth Estate Public Benefit Corp. v. Wall-Street.com can be found at https://caselaw.findlaw.com/us-supreme-court/17-571.html.

The Supreme Court’s ruling is significant because of the time it takes to obtain a registration. At the time this article was written, receiving a registration certificate can take six months or more from the date the application is deposited with the United States Copyright Office. Applications for registration can be expedited, but the U.S. Copyright Office charges $800 to do so. For an artist or entrepreneur whose hard work has been misappropriated, a delay in justice can be monumentally frustrating.

Second, having a valid registration issued before an infringement (or within three months of the commencement of the infringing acts) opens up the availability of statutory damages and the potential for recovery of attorney fees and cost of suit. The default damages provision for copyright infringement is actual damages to the plaintiff or the defendant’s profits derived from the infringing acts. Either of these damage categories can be difficult to determine, such as cases where infringers work to hide the scale of their infringement, or might be too low by themselves to warrant the cost of filing and litigating a copyright infringement claim. Statutory damages shortcut the proof required and allow the court to award between $750 and $30,000 per work infringed or, in cases of willful infringement, up to $150,000 per work infringed. Having these options available provides significant leverage when making demands of infringers to cease their activities and provide compensation for their acts.

Where do I register copyrights?

In the United States, everything related to copyright registration is controlled by the United States Copyright Office. Their website is located at https://www.copyright.gov. The Copyright Office’s website provides a deep pool of resources to content owners, including an online application portal, PDFs of application forms for applicants that want to go that route, searches of copyright records, and a series of FAQs, known as circulars, which cover a broad range of topics relating to not just the application process, but to ownership, licensing, and other topics as well.

Conclusion

The Copyright Office’s application fee for a single work by one author is $35, which is a small price to pay for the benefits of registration. The copyright application process has been set up to be accessible to the average person and the rights conferred for a copyright registration are significant. If you’re a creator or entrepreneur who relies on creative content for your livelihood, registering your copyrights early and often can be very beneficial.

Resources

Copyright circulars: https://www.copyright.gov/circs/

Copyright online registration: https://www.copyright.gov/registration/

Copyright application forms: https://www.copyright.gov/forms/

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Show & Tell: Legal questions for designers with Bryan Wasetis from Aspect Law Group

ALG attorney Bryan Wasetis will be giving a talk at Portland State University School of Art + Design about legal issues that designers and artists face. If you're in Portland on Thursday, May 5th, come by to check it out!

Missed the talk? Check out the video and download the slides.

Aspect Law Group attorney Bryan Wasetis will be giving a talk at Portland State University School of Art + Design about legal issues that designers and artists face. If you're in Portland on Thursday, May 5th, come by to check it out!

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Copyright Law, Licensing, Trademark Law Bryan Wasetis Copyright Law, Licensing, Trademark Law Bryan Wasetis

Copyright in Characters: What Can I Use? Part II

Learn more about copyright and its limits in regard to characters. This is the second part in an three-part series.

First, thanks to everyone that read and commented on the original post! The comments were great and touched on a few subjects that weren’t discussed in the post, so I wrote this follow up post to expand on a few of the copyright issues that were brought up. I’ll also be posting Part III soon, which will cover trademark issues.

Copyright Law

Let’s first dig a little deeper into copyright law:

I explained in the previous post that copyright is a form of protection given to authors of “original works of authorship”. The author is typically the person that makes the work, but can also be an employer if the work is considered a “work made for hire”. I won’t discuss “works made for hire” in this article, but you can read more about that on the Copyright Office’s circular on works made for hire.

The works need to be “fixed in any tangible medium of expression” for copyright protection, which means that the work needs to be recorded somehow – essentially, something more than an idea. A painting satisfies the requirement, as does a video or audio recording, and so do video games (although video games have many different copyright involved).

Copyright is actually a bundle of rights that give the author of the work the exclusive rights to reproduce (i.e. make copies), prepare derivative works (i.e. make new works based on the original work), display, distribute, and perform the protected work. These rights are granted automatically to the author but registering the copyright has certain advantages, which are discussed in the Copyright Office’s circular on copyright basics.

Copyright, along with trademarks and patents, is a type of intellectual property. This means that the rights granted to an author are treated as property that can be transferred by the author in a number of ways, such as licensing and assignments. Also, each right is an individual right that can be transferred on its own.

For example, an artist can allow someone to show the artwork in a gallery (display the work) but not make prints of the work (reproduce). Or, keeping in line with characters, a game developer can allow a publishing company to distribute copies of the game, which include the individual copyright in the character itself, to different platforms such as Steam (reproduce and distribute), but not allow the publishing company to make new games based on the original game or change the character in some way (which would be making derivative works).

What doesn’t copyright protect?

Copyright is limited in its scope and specifically does not protect “any idea, procedure, process, system, method of operation, concept, principle, or discovery”. Patent law typically covers these instead of copyright.

Copyright also doesn’t protect names, titles, or short phrases, which is explained in this Copyright Office circular. However, these can be protected as trademarks, which I’ll explain in Part III.

In the games and characters context, this means that things such as game rules, game mechanics, and basic plot are not protected by copyright. Nor does copyright protect the name of the game or character names. The Copyright Office has a helpful article on the subject that’s worth reading.

Copyright and Fair Use

We’ve covered what copyright protects and what it doesn’t, but sometimes works that are protected by copyright but can still be used in certain situations defined in the “fair use” doctrine.

Fair use is a legal doctrine that permits limited use of works protected by copyright without requiring permission from the copyright holder. However, fair use is a defense to copyright infringement, which means a jury in a federal lawsuit must answer the question as to whether the use is fair use (i.e. you’ve already been sued). That’s why I always recommend seeking a license first.

Fair use comes in many flavors. The most typical examples are commentary, criticism, and parody. To determine fair use, Courts look at the following factors:

  • The purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
  • The nature of the copyrighted work;
  • The amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
  • The effect of the use upon the potential market for or value of the copyrighted work.

In the character and game context, fair use is often used in order to make game commentary or critique videos. Some of the “Let’s Play” videos are good examples of this.

For the sake of keeping this article on the shorter side, I’ll refer you to this Stanford article for more examples and a good breakdown of what each of the fair use factors are supposed to mean.

De Miminis Use

In certain situations, you can also use copyright protected works in small portions without the author’s consent. This is because of a legal doctrine called “de minimis use”. De minimis use is tricky because, like fair use, there are no clear lines for when a use qualifies as de minimis and you also have to prove this in court.

The term “de minimis” is from a shortened Latin phrase that translates to “the law does not concern itself with trifles”, which essentially means in the legal context that not enough of the copyrighted work has been used to amount to copyright infringement.

This is different from fair use because de minimis use relates to uses that are so small that courts won’t bother with them, while fair use is intended to provide avenues for the public to use works in a way that would otherwise be considered copyright infringement.

In the character context, de miminis use might allow for a character to briefly appear in the background or be mentioned in a factual manner.

I hope that helps and, again, feel free to leave a comment below if you have any questions!

Read the original post, "Copyright in Characters: What Can I Use?"

Read the final post, which covers trademarks and characters.

 

Notice: This post is for informational purposes only and is not a substitute for professional advice based on a review of individual circumstances. Please contact an attorney regarding your particular legal issues.

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The Consequences of Collaboration

Learn how collaboration affects your rights as a copyright owner.

We’re sometimes approached by artists who have undertaken a project with collaborators that have been asked to help the artist achieve their vision. However, the collaborators hadn’t worked out ahead of time who will own the resulting copyright and plunge into the project, or they have only the loosest agreement. By the time we see them, they’re trying to sort out who owns the resulting rights and may even be in the midst of an acrimonious dispute. The good news is that many ownership disputes can easily be avoided by having a written agreement in place prior to the project’s start.

A prime example is a musician who has composed a piece and wants to record a demo for purposes of shopping the demo to a record label or the underlying composition to a publisher. As part of that, the musician has sought out an engineer or perhaps other musicians to assist in the recording process.

Will the collaborators have any copyright ownership interest in the composition or resulting sound recording? In the absence of an employee/employer relationship (which will not be addressed here) or agreement to the contrary, the answer could very well be “yes”.

Copyright Law

Would-be authors, regardless of artistic discipline, should be aware of when and how copyrights come into existence. Copyright automatically attaches when a creative work is fixed in a tangible medium of expression. That is, the work is no longer just an idea in the author’s head and has been committed to a format viewable by the unaided eye or with the aid of a machine. Nothing additional is required of the author.

Ownership of the copyright is fixed with the author at the same time the work is made. If more than one person contributed to creation of the work, ownership will be held jointly amongst all of the co-creators.

Legal Effects of Collaboration

In the absence of an agreement that states otherwise, any artistic contributions made to either the composition or sound recording by the collaborators would make them co-authors and joint owners of any copyrights to which they’ve contributed. This could be as simple as modifications to the melody or lyrics, the addition of a solo, or production choices made during the recording process.

So what does this mean for our musician/composer? As a co-owner of the demo recording, the collaborators would be free to make use of the materials as they see fit, other than to assign or exclusively license the copyright to another party. Further, if our solo musician plays the demo for a record label and the label decides to re-record the composition, collaborators on the composition would have an interest in the resulting royalties.

Obviously, this would be a disaster for a young solo musician as they’ve lost artistic control of what was originally their work or are splitting royalties with collaborators when they didn’t intend to. So what’s the best way to avoid these worst case scenarios?

Avoiding Co-Ownership

To that end, our musician has a couple of options to maintain ownership from the outset of the project: (1) record the demo by themselves or (2) put in place an agreement with collaborators that all of their contributions are owned by the musician.

To avoid any issues, it’s best to have a written agreement in situations where you want to completely own the final product without question or subject to outside claims. Ideally, any artist preparing to undertake a collaborative project should consult put in place an agreement assuring full ownership of the resulting works.

If an artist has already completed a project with collaborators and no agreement was in place, they should immediately try to sort out issues of ownership. In either case, it’s best to consult with an experienced attorney who can guide the process.

 

 

Notice: This post is for informational purposes only and is not a substitute for professional advice based on a review of individual circumstances. Please contact an attorney regarding your particular legal issues.

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Copyright Law, Current News James Ball Copyright Law, Current News James Ball

The Monkey Selfie

Slate published this piece recently about a selfie-taking Celebes crested macaque and the copyright law consequences of the photograph. In the article, several people weigh in on whether the photograph is part of the public domain and free to use or not.

Slate published this piece recently about a selfie-taking Celebes crested macaque and the copyright law consequences of the photograph. In the article, several people weigh in on whether the photograph is part of the public domain and free to use or not. I think the analysis is spot on, but it only briefly touches on an important aspect of copyright law - how tenuous can authorship get before copyright protection is no longer granted? It's a tough question with no bright line rule.

Copyright protects "original works of authorship", which requires a minimum amount of original creative expression. For the selfie, the photographer will have a difficult time showing that the photograph was part of his creative expression since he did not intend for a monkey to steal his camera. The bar for minimum creative expression is relatively low, however, and he would have had an argument that authorship exists if he had intentionally left the camera out to achieve such photographs.

This also brings up the importance of contracts in situations like these. Had the photographer had terms of use for the photograph that did not allow for copying or distribution of the photo, he would have a breach of contract claim against the distributors regardless of whether copyright law protected the photograph.

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